Dwarf fortress burrow babies2/15/2024 ![]() You might have to unlock the door for new squads so they can path to the armor stand once.Ĭreate a 1x4 room with each of the four tiles having upright spikes with training spears in them. Set the door to Internal to adjust the size of the barracks as needed. They will all stack on this one tile and train. If you set the door to locked, the soldiers will only have the spike tile as their barracks, for great efficiency. As written here, pick-armed dwarves get trained into legendary miners. Crossbow-armed dwarves gain skill as hammerdwarves, not marksdwarves, because they are using the crossbow as a melee weapon to block. The idea is that as dwarves stand on the trapped tiles, every time the spikes come out of the ground due to the trap being activated, they gain skills in whatever stops it - armor if their armor deflects it, weapon if they block it with their weapon, shield for shield, and dodging if they jump out of the way. If a lever is used, then it should be near the room, so you can keep track of what's happening in the room while still knowing where the control lever is. This can be accomplished by hooking the spikes to a lever or pressure plate, or by using a repeater. Some signal must be sent to raise and lower the spikes while the dwarves are on them. The third challenge is providing an appropriate triggering frequency. Mind that while training spikes are mostly harmless to armored adult dwarfs, such traps are perilous for small animals, babies and children. If you want only your military to be trained, put them in or behind a barracks, a patrol route, or some other place civilians are unlikely to go. If you want your entire fortress to spank face these perils, then put the spikes in a major hallway. The second design challenge is access control. (Conversely, dwarves with armor are extremely unlikely to suffer any health problems.) For the same reason, a corridor of tightly-closed doors before the danger room is encouraged to prevent unnecessary puppy killing. ![]() Dwarves that are not wearing armor are very likely to be skewered, fatally. Ten training spears will do just as much damage as one training spear, with the only difference being that bruised ears and broken thumbs might appear a little faster.Īdditionally, it is *very* important to make sure that the dwarves you plan to train are indeed wearing a full set of armor. The more spears are in a tile, the faster a danger room will work. If you want a lot of coverage and don't have much wood, one will suffice. Up to ten spears may be placed in a single tile. Do not use menacing spikes even if they are made of wood. ![]() The first design challenge is to provide the proper level of lethality.
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